Unit 69 - Drawing Concept Art for Computer Games
Friday, 25 November 2016
HA3 - Final illustration Presentation
Final Illustration Presentation
into
Character
Environment
Gun and Holster
I have decided to draw the finished gun as a 38 snub nose revolver, below it i drew how the gun would be seen from the front. I decided to draw the handle of the gun brown with a silver engravement on it.
The final design of the holster is an over the shoulder gun holster. it wraps over the shoulder and round the back where a bag that holds ammo is. The holster is coloured brown as it is a very formal colour and could fit with his suit.
Zippo Lighter
For the finished design of the lighter, i drew the open zippo lighter with his name engraved into it, i also added a small cross on the bottom right section of the lighter, the second drawing is the same lighter at a different angle. I have decided to finish the lighter off by giving it a gold tint.
Cigarettes
HA3 - Development Studies
Development Studies
In this task I will be showing how I got to my final illustration, I will be showing my exploratory sketches on Mitch, the environment, Zippo lighter, cigarettes, revolver and holster.
Mitchell ' Mitch' Deforest
During this I didn't take too much time with the anatomy of him, I didn't add hands as i thought it would take too much time and i didn't think too much about what I was doing and just sketched out what I wanted for him, I added a very light beard to him as a 5 o'clock shadow and gave him a three piece suit, i also didn't add the cigarettes on him or the revolver as I think it would (again) take too much time and detail.
Environment
For this sketch, I did a basic view of a few hospital beds on a ward, I took examples that I've seen and included them in the sketch, the thin beds are an example of this. The size of the windows is another example as if you compare them to more modern windows there is a massive difference.
Cigarettes
For the Cigarettes, I looked at both a cigarette packet and a cigarette case. The cigarette packet, which is the top one, is a light sketch of how it would look around a bout, a basic box with a little detail in the logo. The cigarette case is a place to hold the cigarettes out of the packet and this is an easier design as I doesn't focus on any logos, although there could be a design on the front.
Zippo Lighter
My zippo lighter idea is very basic and very rough, the top left is focusing on the flint part of the lighter, the next along is focusing on the front of the lighter and how it could look. The bottom right is a side view of the lighter. Lastly, the bottom right is an open version of the lighter.
Revolver and Holster
This is a few ideas of what my gun could look like, I included multiple different designs of the revolver, the top one is a snub nose version which I chose for my final illustration, the second is the same idea with a longer nose on the end and different design for the handle of the gun.
the last gun is a completely different gun, it is a lot taller than the other ones with a slightly more detailed nose of the gun. Below that is a few ideas of how the holster could look, the examples shown are different, for example the middle idea wraps around the shoulder and the other two would wrap around the belt.
the last gun is a completely different gun, it is a lot taller than the other ones with a slightly more detailed nose of the gun. Below that is a few ideas of how the holster could look, the examples shown are different, for example the middle idea wraps around the shoulder and the other two would wrap around the belt.
Friday, 18 November 2016
HA3 - Character design pack
Character Design pack - References
Character
For the character in my assignment i took inspiration for three sources. The first of these was James Gordon from the batman series, I preferred the comic style of this drawing over the other two as it is a way to make drawing a little bit easier and not so much about the detail.
The second source is of Michael Shayne from the 1940's 'Private Detective' series. It is a good way to get a real feeling of what a Private detective/ Private investigator from that era would look and act like.
Lastly this source is from the video game LA Noire, the game is based on Cole Phelps who is a detective shortly after the second world war. This source again allows me to see how a detective would look and act during the 1940's.
Environment
For the first image I found a sketch from the 1940's, although this is of a Japanese hospital it allows me to have a good representation of how a sketch would roughly look like.
The second source is a picture from a hospital at the beginning of the war (1940) it is a picture of inside an operating theatre. it is a good image as it give you a rough idea what how the technology is and how its changed inside the hospital.
Gun
The first gun on this section is a .38 Detective Special snub-nose revolver that was being used between 1927-1986 and used by the police forced, it is a very good source to use for a gun since it was being used a lot during the 1940's.
The next two images are of the 'Chopped S&W Model K-200' and was being used around the years 1940-1945 and was deemed not good enough therefore wasn't used that much.
Lastly, this is the type of design I would like for my character to have, it is a holster that straps over the shoulder to allow the person to conceal a weapon but easily retrieve it once needed.
Zippo lighter
This is a specifically engraved zippo lighter that's from between 1940-1950, it is a great picture as it is still in very good condition but still shows its age by how rusty and corroded the flint part of the lighter looks.
Cigarettes
I took inspiration from 'Lucky Strike' cigarettes and in particular this pack. Once again they are in very good condition and they are from the 1940's, the third picture is most help as shows the the wear and tear of the pack but also how its folded.
Sources:
http://fashionnaction.blogspot.co.uk/2012/08/commissioner-jim-gordon-comic-fan-art.html
http://sharethefiles.com/forum/viewtopic.php?t=117985
http://cerryphelps.tumblr.com/
https://commons.wikimedia.org/wiki/File:Kiirung,_Formosa_-_7th_September_1945,_a_Japanese_hospital_commandeered_by_the_Allies_for_the_use_of_liberated_prisoners_Art.IWMARTLD5538.jpg
http://eastpact.org/history-of-the-near-east-side/
http://www.ammoland.com/2013/08/the-good-the-bad-and-the-collectibles/#axzz4SH2rvw8T
https://trainingforlifellc.com/2010/03/01/bad-guns-the-chopped-sw-model-k-200/
http://concealedcarryholsters.org/shoulder-holster/
http://picclick.ca/Vintage-1940-50s-Sterling-Silver-950-Engraved-Zippo-Lighter-401192496358.html
http://www.atlas-repropaperwork.com/how-to-date-a-wwii-us-cigarette-pack/category/
https://www.etsy.com/ca/listing/99023648/1940s-green-lucky-strike-cigarettes-pack
HA2 - Concept Art Process
Exploration
The exploration stage of a game character or environment is the very beginning when developing a game. At first very few basic sketches will be put in front of other developers and it will go from there. The beginning stages are just about finding whats best for the character and his surroundings.
This is the exploration stage for the game Journey, it is exploring how the game will look and feel when someone is playing it.
In the first picture its shows how the development team might want to character to move around as well as look, there are several pencil sketches of the character in different positions indicating several ideas for how the character will move, jump and fly.
The second picture is an idea for the environment, it is a light pencil sketch of one of the levels which is a desert scene, there isn't much else going on because there if the idea gets turned down then its a waste of time
The final picture is objects within the game, again they are only light sketches and have no real form on them and are just examples of what could be implemented into the game.
The second picture is an idea for the environment, it is a light pencil sketch of one of the levels which is a desert scene, there isn't much else going on because there if the idea gets turned down then its a waste of time
The final picture is objects within the game, again they are only light sketches and have no real form on them and are just examples of what could be implemented into the game.
Approval
The approval stage of game art is after the character, environment or object has been accepted by the lead artist or project manager then the artist goes away and created a better looking version with colour and more defining features to it.
This level can be released to the public and see how they feel about it and if they like the look of the game then it is more likely that the game will be released.
This stage of development gives them a feel for what the game will be like and whether or not to carry on with the production with it. It is a very important stage of the concept art prgress.
This level can be released to the public and see how they feel about it and if they like the look of the game then it is more likely that the game will be released.
This stage of development gives them a feel for what the game will be like and whether or not to carry on with the production with it. It is a very important stage of the concept art prgress.
Promotion
The final level of the art process is the promotional level. This type of concept art will be on adverts for the game and is where the development of the art stops. The final image has been altered, lighting has been added and detail has been put into all the little spots.
The final part of the concept art progress usually means the game has been finalised and confirmed and usually indicates a finished game.
Sources:
http://img.neoseeker.com/v_concept_art.php?caid=38766
http://img.neoseeker.com/v_concept_art.php?caid=38778
http://img.neoseeker.com/v_concept_art.php?caid=38780
http://img.neoseeker.com/v_concept_art.php?caid=38774
http://img.neoseeker.com/v_concept_art.php?caid=38764
http://img.neoseeker.com/v_concept_art.php?caid=38760
http://jjcanvas.deviantart.com/art/Journey-291006840
http://img.neoseeker.com/v_concept_art.php?caid=38781
https://kevinmckennaart.files.wordpress.com/2014/03/moodboard-6.jpg
Friday, 11 November 2016
HA1 - Drawing Portfolio
HA1 Task 1 - Mark-making Portfolio
Anatomy
Exercise Number 1 - Direct observation portraits in pairs
1. full face
2.cheesy smile
3.don't stop
4.don't look
For the first task we had 4 minutes to draw the persons face in front of us, we used a Biro and had to try and fill the entire paper. I didn't end up finishing the drawing as I didn't take my time into account and so was left with a blank mask of a person.
For the second one, we had to draw the person in front of us' smile. We drew it using a biro and again had 4 minutes. I found this one easier to draw with the time i had because i didn't have to take anything like the shape of the head into account.
For the third drawing, we had 5 minutes to complete it and used a marker pen to do the drawing. The rule was that we were not aloud to take our pens off the paper. I found this one a little bit difficult as there were so many features to join up and i was aloud to move around as freely as usual like the glasses to the mouth.
Lastly, the final drawing was with a Biro and we were not aloud to look at the person after about 30 seconds of looking. This one was not as difficult as i thought it would be and after 4 minutes of drawing i was happy with what I finished with.
Exercise Number 2 - Secondary Observation (Selfie) Self-portraits
Six Selfie-portraits
With the drawing we had to take 6 selfies of ourselves on out phones with different moods, these moods were: happy, angry, confused, excited, gloomy, and silly. I took as much time as i could with these drawings to try and get a good enough result, I found it a bit easier as i was drawing from a still imagine instead.
Exercise Number 3 - Manga Facial Expressions
The manga facial expression drawing was slightly easier than most other drawings because we drew form a YouTube tutorial video. I took me a bit longer tho as i kept pausing the video to try and draw it as the guy was doing it.
Exercise Number 4 - Gridded and Scaled Parcour Drawing
This drawing was by pencil and drawn with the aid of a picture that had been previously gridded for us, the original poster was much smaller and the drawing we did was on two A3 pieces of paper. I didn't find it too difficult as each square had its own specific image to replicate which made it a bit easier. I then used the colours brown and black to fill in the background building and give it some definition.Exercise Number 5 - Template Mythical Creature Drawing
in this exercise we took the image of a normal man and added: the head of a peacock, wings of a bat, claws of a crab, legs of a cheetah and feet of an eagle. After i drew the outline of each limb i then added a little detail such as the lines on the bat wings or the feathers from the head and then i coloured each thing and then outlined it to make it stand out more.
Exercise Number 6 - Expressive Hands Drawing
for this drawing we knew from what we saw, we had to hold out our non drawing hand and replicate it onto paper, each hand had to represent a different emotion, the emotions were: Anger, Stop, OK and peace. After i drew a hand i then added detail like the lines in the hand and shading to make it look a little bit more realistic.
Exercise Number 7 - Figure Movement Sequence Drawing
In this exercise we had to take multiple pictures of ourselves with a shield and sword and act out an attack scenario, then from all of the pictures we took 4 of them that form sequence from beginning to end and then traced over them with tracing paper to form a real life version of the sequence.
Exercise Number 8 - Silhouette Figures Drawing
For this drawing exercise we had to draw from a primary source like with the hand drawings, we drew the silhouette of a person that was near us, the plan was the draw the background of a person along with where the person would be.
Perspective
Exercise Number 1 - Isometric, One, Two and Three Point Perspective Introduction
For the one-point perspective we did the same as before but we sent the lines to the vanishing point to make the letter look like its at an angle.
For the two-point perspective, we took the letter x and we had one set of the line going to the vanishing point on the left and where we connected the lines we took that to another vanishing point to make it look more side on that the others.
For the last 3 point perspective we had a vanishing point left, right and right below, the lines left of the centre line went to the vanishing point on the left and respectively the right side went to the right as well as the verticle lines went to the vanishing point below.
isometric
One-point
Two-point
Three - point
Exercise Number 2 - 2-point Perspective Background - Space station Video
Exercise Number 3 - Crating Exercises
For this exercise we had 5 boxes and using the outline we had to create: a pyramid, sphere, cylinder, cone and a torus. For the pyramid, i used the based as it was and from each point i drew a line heading to the middle of the top square.
For the sphere i drew a line from the middle of the bottom and curled it to the side and then back to the to top again, i then did the same sideways to create a sphere like object in the box.
The cylinder was a little bit easier as all we had to do was draw to circles top and bottom on the box and draw two lines connecting them to create a cylinder.
the cone was similar to the cylinder, i had to draw a circle as the base at the bottom of the box and then draw two lines towards the middle part at the top of the box.
Lastly the torus was slightly harder. we had to create a tire like object in a similar way to the cylinder and then add another circle in the centre to make it look more like a tire.
pyramid
sphere
cylinder
cone
torus
With this exercise we used two point perspective and crating to create a gun. we had the model to use or we could use images on a screen, i used a google image search. We boxed out where the gun would be to begin with like where the handle and barrel would be and the rounded it off and added detail and then used the right point perspective to create the front of the gun.
Colour
Exercise Number 1 - Colour Introduction
with out colour wheel, we firstly added the main colours of red, yellow and blue then added the secondary colours (orange, green and purple) and they created tertiary colours which were added when you mix the primary and secondary colours.
1. colour wheel.
2. Colour schemes.
for this task we had to colour in letters with different colour. with the first one they had to be close to each other on the colour wheel like yellow green and blue the next one was opposite on the colour wheel like red and green and the last one was equally apart like yellow, red and blue.
Ideas Generation
Exercise Number 1 - Alternative Uses for Clothes Pegs
For this drawing exercise we took a peg and turned it into something else, for example i took the front on shape of the peg and turned it into the Eiffel tower but i also turned it on it side and used the shape and a watch strap holder.
Visual Communication
Exercise Number 1 - How To Guide
This exercise is a 6 step guide on how to create a BLT sandwich, i had to draw each step on how it is made and as well as make it as simple as possible. arrows were a way to direct someone to do something with having t write words.
Objects
Exercise Number 1 - Paper Tonal Studies
with this drawing we folded an A3 piece of paper and as well another piece of paper that was:tied, twisted, folded, curled. we then had to add shading into areas of the paper to make it look more realistic.
Subscribe to:
Posts (Atom)